![]() Some unbelievably tiny number that we would round to zero in the real world, perhaps, but not zero. The equation has yet to be determined to the best of my knowledge, but it seems likely that there is no number that will reduce radiation actually taken to true 0. 100 Rad resistance is a ~50% reduction, but 200 isn't significantly higher, and you still take rads at 1000. Rad resistance appears reduce incoming radiation by a percentage, rather than flat amount, as in previous games. ![]() Immunity to radiation is an existing mechanic, so it should be trivial to make available to the player via mods.įailing that, there are ways to become effectively immune to radiation (power armor w/ lead shielding and mysterious serum work, as do other gear and perk combinations), but due to the way rad resistance works, you can't become absolutely immune to radiation. Failing a direct console command, it will certainly be moddable. It should be easy to find once the GECK is released. ![]() ![]() There is almost certainly a console command that will add whatever perk or attribute Super Mutants and (presumably) robots have that renders them immune to radiation to the player, but I can't find the ID online. ![]()
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